Call a 'Lottie' Method
lottie_callMethod.Rd
Call a method for a specific 'Lottie' animation or all 'Lottie' animations.
Usage
lottie_callMethod(
name = "all",
method,
argument = "",
session = shiny::getDefaultReactiveDomain()
)
Arguments
- name
A character string specifying the name of the 'Lottie' animation to query. The default of "
all
" will retrieve the specified property from all 'Lottie' animations within the 'shiny' application.- method
A character string specifying the name of the method to call.
- argument
A character string specifying any optional arguments to pass to the method.
- session
The 'shiny' session object. Defaults to the current reactive domain.
Examples
if (FALSE) { # interactive()
library(shiny)
library(shinyLottie)
ui <- fluidPage(
include_lottie(),
lottie_animation(
path = "shinyLottie/example.json",
name = "my_animation"
),
actionButton("callMethod", "Call Method (Reverse Direction)")
)
server <- function(input, output, session) {
observeEvent(input$callMethod, {
lottie_callMethod(name = "my_animation", method = "setDirection", argument = "-1")
})
}
shinyApp(ui, server)
}